65 #define VTK_TEXTURE_QUALITY_DEFAULT 0 66 #define VTK_TEXTURE_QUALITY_16BIT 16 67 #define VTK_TEXTURE_QUALITY_32BIT 32 139 vtkGetMacro(MapColorScalarsThroughLookupTable,
int);
140 vtkSetMacro(MapColorScalarsThroughLookupTable,
int);
164 unsigned char* MapScalarsToColors(
vtkDataArray* scalars);
179 VTK_TEXTURE_BLENDING_MODE_NONE = 0,
185 VTK_TEXTURE_BLENDING_MODE_SUBTRACT
219 virtual int IsTranslucent();
GLuint GLenum GLenum transform
virtual void PostRender(vtkRenderer *)
#define VTK_TEXTURE_QUALITY_16BIT
#define vtkGetMacro(name, type)
record modification and/or execution time
vtkScalarsToColors * LookupTable
int TranslucentCachedResult
virtual void ReleaseGraphicsResources(vtkWindow *)
vtkDataObject * GetInput()
abstract specification for renderers
#define vtkTypeMacro(thisClass, superclass)
virtual void Load(vtkRenderer *)
#define VTK_TEXTURE_QUALITY_DEFAULT
Superclass for mapping scalar values to colors.
window superclass for vtkRenderWindow
int MapColorScalarsThroughLookupTable
a simple class to control print indentation
topologically and geometrically regular array of data
vtkTimeStamp TranslucentComputationTime
abstract superclass for arrays of numeric data
handles properties associated with a texture map
void SetQualityToDefault()
#define vtkGetObjectMacro(name, type)
vtkUnsignedCharArray * MappedScalars
dynamic, self-adjusting array of unsigned char
virtual int GetTextureUnit()
int SelfAdjustingTableRange
#define VTKRENDERINGCORE_EXPORT
int RestrictPowerOf2ImageSmaller
Generic algorithm superclass for image algs.
void PrintSelf(ostream &os, vtkIndent indent)
static vtkAlgorithm * New()
#define vtkBooleanMacro(name, type)
#define VTK_TEXTURE_QUALITY_32BIT
#define vtkSetMacro(name, type)